Posted December 6, 2005

Frenzy (22 Year Old High Score Has Fallen)



The new 41+ hour World Record of 4,874,931 was set by
Paul Dean at Houston, Texas Superstar Classics Reunion on December 2-4, 2005.




(New FRENZY High Score 4,874,931)
(December 4, 2005)

(Paul Dean, 41, New Frenzy Champion, 41+ Hours)




Lets take a look at Frenzy and this high score!



(Paul Dean is also the June 28, 1985 11 1/2+ hours)
(Third Annual Masters Tournament)

Spy Hunter Champion Link


See many screen shots of Stern's (1982) Arcade Game Frenzy Link




Frenzy   
Variation: Factory Settings  
Platform: Arcade 
Tournament Mode
Rules: Start Units : 3 Extra Men every 3K 



  Rank %            Score     Player        Date Verified

  1  100.00 %     4,874,931  Paul Dean        12/04/2005    Referee 
  2   98.56 %     4,804,540  Mark Smith       07/16/1983    Referee 
  3   98.26 %     4,789,909  Mike Mann        07/01/1983    Referee  
  4   97.19 %     4,737,827  Rick Kelly       12/12/1982    Referee  
  5   96.82 %     4,719,986  Jay Bennett      11/06/1982    Referee 
  6   23.46 %     1,143,743  Randy Gordon     06/11/2004  Affiliate  
  7   21.94 %     1,069,380  Alexi Anastasio  12/01/1982    Referee 
  8    2.98 %       145,427  Tracy Parish     06/11/2004  Affiliate  
  9    1.58 %        77,240  Ron Corcoran     05/19/2003    Referee 

Mark Smith of Shelby, NC, United States has lost his 1983 golden era Frenzy
Title of 4,804,540, to Paul Dean, 4,874,931, of Riverside, CA, on December 4, 2005
at the Totally Amused Classic Players Reunion at Humble, Texas. This classic era 
players reunion and competition of World Championship was run by Dwayne Richard,
Famous for many world record titles, and Walter Day, founder of Twin Galaxies. 
Famous video game stars from all over the United States and Canada came to compete.

Paul Dean after accomplishing the 41 hour Frenzy world record of 4,874,931, about a 1/2 hour later, around 7:00 AM resting: 12/4/2005. "Yes, I think I'm ready for a rest now!"
The 41 hour Frenzy game was grueling and probably will not be matched in the future unless another iron man comes around in the next 20 years. Mark Smith's held his title for 22 years, as his score was a tough score to beat because of the time involved to marathon this title. Dwayne Richard and Walter Day confirmed the entire Frenzy Game, and the Four Roll overs in which a referee must be present at all times to confirm this difficult to follow game. When ever there is a roll over present, there must be triple checks on the score to make sure it is legitimate. This score was made the official world record on December 4, 2005 by Walter Day. On another note, high scores are disqualified if any drugs were taken to enhance any marathon attempt and this 41 hour performance required a urine test because of the 12 hour guidelines for a marathon game, and there is an immediate examination and evaluation to make sure there is no cheating of any kind including the use of illegal stimulants. (Paul Dean, master of the Frenzy Video Game, does not drink or smoke, born 10/01/64.) Walter Day, a former arcade owner and founder of Twin Galaxies. "believes in the future of video game playing as a professional sport." -------------------------------------------------------------------------------- Kelly Tharp VS. Q*bert at Challenge Arcade Mark Alpiger Comments on Kelly Tharp new Q*bert Marathon and Paul Dean's Past Frenzy Marathon Urine Sample Link Both Kelly Tharp and Paul Dean are the most recent Marathon Champions and world record holders of their games, Tapper and Frenzy from the Reunion of the Champions at Totally Amused Arcade on December 4, 2005. Paul Dean has also a marathon record on Spy Hunter from the 1985 Masters Tournament. Author Topic: Kelly Tharp challenges Q*bert... at Challenge Arcade !! MDARULZ : Mark Alpiger Post: Mark Alpiger encourages people to try for his bounties... Kelly Tharp challenges Q*bert... at Challenge Arcade !! « on: Today at 04:23:14 PM » -------------------------------------------------------------------------------- Kelly Tharp well into Qbert Marathon at Challenge Arcade Well, I'll start things off with a report, which I got direct from Kelly a couple of hours ago. He was at Challenge Arcade, and preparations were being made to begin his marathon on Q*bert. Some trouble with getting the recording process going was encountered, but, hopefully that can be worked out, at least, to some degree. The scheduled start time of 1 PM had already passed, but, it's best to get it right, rather than rush things ! Also, Kelly told me that Walter Day had made the arcade owner, Joe LeVan, a 'deputy referee', which means that he can confirm Kelly's performance for Twin Galaxies. I was made a deputy referee for last December's Houston Arcade Championships event in Humble, Texas, and had fun helping out on a few occasions with scores, and other stuff (like safeguarding Paul Dean's urine sample - not the most glamorous job, but a necessary one, for marathons). I wished Kelly the best of luck before letting him off the phone, and we'll see in a few days if he can crack the world-record score of 33,273,520 points, set on 11-28-1983 by Bob Gerhardt. (It will take approximately 72 Hours to beat the Bob Gerhardt Q*bert High Score from 1983) As far as his final thot for everyone, he said, "I'll see you in three days." Let's hope that it's with the record in hand !! URINE TEST -------------------------------------------------------------------------------- Mark Alpiger / MDA / MDARULZ Crystal Castles arcade ex-wr holder, now #2: 898,815, finished game; 07-02-1987 The Glob (theglobp) MAME wr holder: 184,242, screen 15; 12-20-2004 Tetris Plus 2 (Japan, p.m.) MAME wr holder: 1,852,900, finished game; 04-29-2001 Marble Madness (newer ROM) MAME ex-wr holder, now #2: 168,450, finished game; 09-17-1998 1987 Guinness book listing for Crystal Castles (achieved score of 881,306 was both the contest, and the world, record) -------------------------------------------------------------------------------- Mark Alpiger message board: Link I was surprised that Joe related that Kelly had, so far, only taken minimal breaks, and just to go to the bathroom ! Also, the people continue to support him, and many persons, and owners of the nearby food courts, had brought him food, in a donation of support. So, this is turning out to be a really popular quest, and Kelly has now surpassed Paul Dean's 41 hour effort on Frenzy, from this past December, to become the second-longest marathoner of the last 20 years (Brandon Erickson did 54 hours last May, on Star Wars). We'll see if he can top Brandon, and then he'll be shooting for 66 hours (the approximate time needed to top the Q*bert wr), then 67.5 hours (the longest arcade game marathon, set by Jim Vollandt at the 'Iron Man' tourney from 1985), and then finally, maybe, the holy grail - the 3 day mark ! --------------------------------------------------------------------------------- Press Releases 2/22/2006 Kelly Tharp Ends at 19.9 Million on Q*Bert Link Finishing with 44 Hours, Tharp Took over 6th Place, passing scores from 1983 Kelly Tharp's Attempt to Break 22-Year-Old Q*Bert World Record Ends at 19,966,580 Million Points and 44 1/2 Hours. If approved, Tharp Takes over 6th place in the "All-Time" Rankings. Now, Twin Galaxies has to review the entire videotape of the performance before giving the final seal of approval. Kelly Tharp has finished his marathon on the legendary arcade video game, Q*Bert, possibly the most difficult video game in history to play for long periods of time due to its bizarre geometry and colorful screens. For more background information on Kelly's quest, go to this story: Man Attempts 72-Hour Marathon to Break Video Game World Record Kelly reports that his eyes could no longer see the screen at the end and he was helpless to stop his men from dying, even though he was wide awake and had plenty of stamina still left. walter@twingalaxies.com. To see Kelly's ever-changing position on the all-time Q*Bert rankings, go to the Q*BERT CHARTS. Link Kelly Tharp now surpasses the Jeff Peters Q*bert Iron Man High score of 19,498,150 done of July 8, 1985 in Canada after the Third Annual Masters Tournament in 1985. When ever you can beat an Iron Man High Score you have done well. In order to get the number one world record high score held by Bob Gerhardt from November 28, 1985, Kelly Tharp would have to play for 72 hours. His score is 60% of the standing world record and Mark Alpiger's bounty money is safe and sound because there was no score which would beat the James Vollandt, Joust high score which was played for over 67 1/2 hours which is the best iron man score ever recorded or seen in person by Walter Day, Twin Galaxies Referee. ----------------------------------------------------------------------------- February 24, 2006 9:27am Jeff Peters Reply to the Kelly Tharp High Score which beat Jeff Peters score which he did at the Iron Man contest in 1985: ----------------------------------------------------------------------------- To: Paul Dean, Ya know, I'd love to go for the world record on this again :) Its a shame Kelly 'just' beat me. We'll have to arrange something in the future at one of the classic gaming events. :) I played a game of Qbert last week to see if I still remember how to play the machine and can still get very high scores with only having lost 4 lives :) Thanks for forwarding the info!! take care, Jeff Peters - Q*bert Champion ----------------------------------------------------------------------------- February 24, 2006 10:34 pm TO: Jeff Peters Great to here that you would be interested in regaming your q*bert high score again, as Kelly Tharp just barely beat your score from 1985. I am sure that if you call Walter Day in order to regame, it would be a huge media event, just like Kelly Tharp's world record attempt. Good luck! Paul Dean ----------------------------------------------------------------------------------- Will any classics player ever receive the following award? The Elusive Golden Joystick Click on Images Who will be inducted into the 2006 Golden Joystick Hall of Fame? Who has been nominated by the Stewards of Twin Galaxies to represent the best of the best in the Classic Golden Age and modern era gaming world? Both Paul Dean and Kelly Tharp will be recognized in the Second Twin Galaxies’ Official Video Game & Pinball Book of World Records which is in its 25th year of recognizing outstanding achievements in the gaming industry. Paul Dean, is also the golden era champion of Spy Hunter, (June 28, 1985), the popular driving game with the Peter Gunn theme song which plays while you are driving. His Spy Hunter score was done at the Third Annual Masters Tournament on June 28, 1985 in Upland, Ca at the Huish Arcade. Both games, Spy Hunter from the golden era of gaming, and current era high score for Frenzy were marathon games as Spy Hunter went over 11 and a half hours in game play and Frenzy went over 41 hours in game play. Paul Dean also played Asteroids for a 14 hour marathon in 1981, which got him invited to the California Silco West State Championships. Link December 4, 2005 - Current Frenzy, High Score Location and Record Holder Location Totally Amused - Paul Dean 4,874,931 - 41 Hours DATE START TIME: Friday December 2, 2005 1:00PM Central Standard Time Hrs= 11.00 PLAYED THROUGH: Saturday December 3, 2005 Hrs= 24.00 DATE END TIME: Sunday December 4, 2005 6:15AM Central Standard Time Hrs= 6.15 TOTAL HOURS TIME OF PLAY = 41.15 TOTAL HOURS (New World Record - Frenzy) Proprieters: Callan Hendricks and Dwayne Richard, proprietors of Totally Amused Paul Dean's Frenzy High Score Classic Game Arcade Location: Totally Amused Arcade Link 19333 Hwy 59 North Humble, TX United States Previous High Score Record Location in 1983: Putt Putt Golf N Games) July 16, 1983 - Previous Frenzy High Score Putt Putt Golf N Games - Mark Smith 4,804,540 Shelby, NC United States
By my calculations it takes almost 45 minutes to an hour to score 100,000 points and in the above high scores by Twin Galaxies there are four players who played to just about 4,800,000 which is a 41-48 hour high score marathon in 1982 and 1983.
The Frenzy Story, with Paul Drury: Retro Gamer Magazine; England Paul Drury of Retro Gamer Magazine, England: wrote; Paul - Paul here from Retro Gamer and hope this finds you well. I was just looking on the TG site to look for any 'breaking news' to put in the 'news' boxout on my High Score column page, when wow - is that you who've just broken the Frenzy WR!?! That's amazing... it must be you surely... ---------------------------------------------------------------------------- Paul Dean Reply: Yes, that is me. I did most of the game standing. I cannot sit to long do to Sciatica so I must have been standing for 3/4 of the time. It took my legs two weeks get over the stress of standing so long. ---------------------------------------------------------------------------- Paul Drury wrote: please get in touch - I'd love to give you a mention (it'll only be a line or so, but good to get your name in the and again). Maybe you could just confirm the length of the game (41 hours??? I didn't think you could sit that long?!) ---------------------------------------------------------------------------- Yes, 41 hours and a wee bit more but only by about 15 minutes. Walter Day was there for the day time performance and he was relieved by Dwayne Richard for my night-time play. December 2, 2005 - December 4, 2005 - Current Frenzy, High Score Location and Record Holder Location Totally Amused - Paul Dean 4,874,931 - 41 Hours DATE START TIME: Friday December 2, 2005 1:00PM Central Standard Time Hrs= 11.00 PLAYED THROUGH: Saturday December 3, 2005 Hrs= 24.00 DATE END TIME: Sunday December 4, 2005 6:15AM Central Standard Time Hrs= 6.15 TOTAL HOURS TIME OF PLAY = 41.15 TOTAL HOURS (New World Record - Frenzy) Proprietors: Callan Hendricks and Dwayne Richard, proprietors of Totally Amused Paul Dean's Frenzy High Score Location: Totally Amused Arcade19333 Hwy 59 North Humble, TX United States ----------------------------- Paul Dean Reply Continued: I did roll over the game four times and almost five, but lost my ambition after I beat the 07/16/1983 high score of Mark Smith. I was able to get instant recognition on the TG Site with my score, which is what I was shooting for. To many scores have been held up for months or years and I did not want my high score attempt to fall through the TG cracks. Mark Alpiger and Dwayne Richard were kind enough to feed me while I marathoned. My restroom brakes were my only brakes and I probably took five quick restroom brakes in total. I had at one time 150 Humanoids in storage so I was able to take those restroom breaks without losing to many men. My biggest problem was that my legs and hands went numb and I was unable to feel the controls. I certainly would not recommend a marathon attempt for anybody who wasn't in perfect health because the game takes quite a toll on your body when playing that long and in doing repetitive movements for so long without a break. Not to mention the marathon standing event I had to achieve to keep going without to much pain. As a side note: I also went to the California Silco West State Championships for Asteroids in 1981. Here is a link to my Biography with a photo of my Silco West Belt Buckle for being in the Championships: http://spyhunter007.com/spy_my_biography.htm ------------------------------ My Frenzy Link: http://spyhunter007.com/frenzy_new_high_score.htm Twin Galaxies Frenzy Link: http://www.twingalaxies.com/index.aspx?c=19&id=1242 Another mention of my Frenzy score on Twin Galaxies: http://www.twingalaxies.com/index.aspx?c=19&id=1243 Twin Galaxies Online Chat about Frenzy during the high score contest: http://www.twingalaxies.com/forums/viewtopic.php?t=6373&start=15 ---------------------------------------------------------------------------- Paul Drury wrote: and then maybe a line on your achievement - any other games you're going for too? ---------------------------------------------------------------------------- Paul Dean reply: I was able to practice with Frenzy in an Arcade called Camelot, in Anaheim, California, complete with the Castle Motif, about 35 miles from my house. The game had 50 classic games in one cabinet and Frenzy was one of the games in there, along with all of the other classics. Humanoid going Berzerk Berzerk Art If I was to Master another game it might be Berzerk, Slow bullets, High Score World Record Holder: Ron K Bailey, Shelby, North Carolina, Score: 178,500 08/30/1982.
Location: Putt Putt Golf N Games Shelby, NC United States However the machine I played on had no Berzerk, slow bullets so I am out of luck and do not know if there is one around. Legendary coin-op Classic Games from yesteryear are very hard to find in the arcades these days. The skillset would be the same in Berzerk, slow bullets as in Frenzy so I think I could master it relatively easily. I was able to master Frenzy in two months after a break of about 20 years from gaming. All the best and huge congrats if it is indeed you on the Frenzy high score! Paul Drury, Retro Gamer Magazine England @;] STRATEGY AND HELPFUL HINTS AND TIPS When you first start playing the tougher BERZERK variations (games in which the robots shoot and Evil Otto is invincible), you may feel there's no way to survive. Don't despair! The following are some strategies you can use to stay alive longer, score more points, and even escape the dread Evil Otto. Since the robots' shots cannot penetrate the maze walls, use this to your advantage. Hide behind walls to dodge laser fire, then leap out when it is safe to aim and shoot at robots. Position robot(s) between your man and Evil Otto. This strategy should cause Evil Otto to destroy the robot(s) first (thereby scoring points for you) and you will have more time to escape. Evil Otto moves more slowly when there are robots on the screen. But once all the robots are gone, the evil fellow bounds toward you with amazing speed! Remember this so you can position your man near an exit as you finish off the robots, then make a swift escape. You can keep your finger on the fire button as you move from one maze to another. It takes the robots a few seconds to start their attack and you can often blindly zap them when you enter shooting. But a better move is to make an exact shot at the robot that is most likely to kill you or to start moving below the robots firing line so that he cannot hit you. The opening two seconds are usually the hardest because you become surrounded immediately and must escape to safety being in direct firing line of many robots at once. Since robots are programmed to follow you, you can influence them by your movement, causing them to shoot at and collide with each other or run into walls. Evil Otto always enters where the man enters. Try to get away from this danger zone and near an exit as soon as it is safe. Keep your distance from robot gangs because you can cover yourself in only one direction at a time. When you find yourself surrounded by a gang, shoot your way out and put some space between you and them. It's much easier to see and avoid distant robot fire than close range fire. When robots shoot on the vertical it is from the left side. You can position your man above or below them on the right side where they can't hit you, but you can blast them. Berzerk - Enter/Exit Stategy If you stay low upon exiting a screen, you have lesser chance of having a robots lazer coming at you from your foot level when entering the next new screen, and when you have the low ground, you have a superior advantage to killing the robots because they must cross your horizontal firing line to kill you, giving you time to aim and shoot. Berzerk - Safe/Strongholds #1 Safe Strongholds: It is very important to find places you can hide behind and at the same time, wipe out the enemy with exacting shots. The above screenshot shows how you can inch just above a wall and the robot will not be able to shoot you or advance on you if it is behind the same wall. This is because the robot can only shoot at hip level and you shoot at shoulder level, giving you the advantage of a SAFE way to kill a robot without any danger of being shot. The robot cannot advance on your position if it is horizontal to your position and a wall is in the way of the robots path. Now you have seen one of many SAFE/STRONGHOLDS which you must use to put the advantage on your side. Berzerk - Safe/Strongholds #2 If you drop below the robots they will follow down to kill you, but they will not shoot at you if you are lower than a humanoid length below the wall above you. Just shoot when they become vertical to you and you will be shooting at their foot level without them shooting back at you. This is a safe/stronghold because they are unable to get low enough to kill you. Each safe/stronghold only lasts long enough to kill the robots that are closest to you. Giving you only a few seconds to aim and shoot and move to the next stronghold. ---------------------------------------------------------------------------- Paul Dean on Frenzy, the 1983 video hit manufactured by Stern, scored 4,874,931 points, beating the old mark of 4,804,540 points set by Mark Smith at the Putt Putt Golf and Games in Shelby, NC on July 16, 1983. Meanwhile, Tharp, playing for 18 hours scored 9,437,400 points to eclipse the 9,100,175-point record set by Greg Erway of Rochester, NY in June, 2003. To see the full results, go to ARCADE CHAMPIONSHIPS Paul Dean has now marathoned three games: Asteroids = 14 hours Link Spy Hunter = 11.5+ hours Link Frenzy= 41+ hours Link I feel that I have done gaming justice so far. Thank you, Paul Dean -----------------------------------------------------------------------------
Frenzy Manufacturer: Stern Year: 1982 Class: Wide Release Genre: Labyrinth/Maze Type: Videogame Monitor: Orientation: Horizontal Type: Raster: Standard Resolution CRT: Color Conversion Class: unique Number of Simultaneous Players: 1 Maximum number of Players: 2 Gameplay: Alternating Control Panel Layout: Single Player Ambidextrous Controls: Joystick: Optical Buttons: 1 Sound: Amplified Mono (one channel) Sound: Berzerk, featured the most recognizable voice synthesizer module of the early arcade era: "Get the humanoid!" "Intruder alert! Intruder alert!" "The humanoid must not escape!" "Chicken! Fight like a robot!" Science Fiction gives the initial idea to Berzerk Berserkers, Fred Saberhagen Relentless death machines have crossed the galaxy, to encounter an equally relentless opponent: humans The Berserkers (Robots) reach back through time to change history and only one man has a prayer of stopping them. An all new Berserker adventure. Link Then came the first berserker attack. The berserker was a vast automated fortress, its prime directive to eliminate all life. It -- and many others like it -- was the inheritance of a war fought between unknown interstellar empires, in some time that could hardly be connected with any Earthly calendar. The berserker machine hung over a planet colonized by humans and in two days pounded the surface into a lifeless cloud of dust and steam. Berserker, by Fred Saberhagen (Science Fiction) These are the tales from the battles between life and non-life, between the great killing machines we came to call berserkers and humanity, all that it was or ever held dear. For of all the starfaring races, only Man has brought with him untamed the heritage and instinct of battle. Berserkerlies Berserker Lies (1991) The berserkers -- in single-minded pursuit of their preprogrammed course of destruction, they attain a kind of perverse stature that makes them worthy stand-ins for the dark side of human nature. The Berserkers are a creation of author Fred Saberhagen. They have been continuously in print for nearly 40 years. (First story published 1963, first book 1967) They have also appeared in various games, and will hopefully be seen in movie form before too long. The Berserker menace and the ensuing struggle of life against its antithesis have become a mainstay of science fiction; the themes and adventures the Berserker stories convey will continue to speak to human readers for generations to come. Description A humanoid advances through many mazes by shooting as many robots as he can while being pursued by Evil Otto. Various phrases and sound effects can be heard throughout the game. Cabinet Information The unique thing about Stern cabinets of this era was that they had a board access area on the left front of the machine. The access panel could be opened by releasing a latch just inside the left side of the coin door and the complete board set, which was mounted on a sliding panel, could be pulled out for servicing. Berzerk - Conversion Conversion The game can be converted to Berzerk by swapping ZPU boards (i.e. the CPU/motherboard). The games use the same power supply, video board, sound/speech board, and control panel. Game Introduction Basically, Berzerk and Frenzy are the same game, but Frenzy has more to do. You not only go through many mazes with varying amounts of robots and firepower, but you go through actual rooms, each different. Plus, you can shoot through the segmented walls to create an exit, bounce shells (so can the robots) off of the solid walls, and shoot Evil Otto for points and make him dissappear, but beware because each time he comes back he moves faster than before, to the point you can't out run him. If you stay in one of the rooms too long, another Evil Otto comes at you from a different direction along with the original one! Also, the robots are much smarter than in Berzerk. What happens after going Berzerk: Frenzy special features: "device rooms" Big Otto, Power Plant, Central Computer, and Robot Factory Other features to Frenzy regarding special rooms: In the Big Otto room, Evil Otto smiles if you are killed by Evil Otto, and if you kill the normal sized Evil Otto, four more Evil Ottos appear from the middle of the screen to kill you. If you shoot the Power Factory, then the robots are frozen and cannot chase you. When the central computer room is destroyed by you, all of the robots walk into walls and into each other and explode. The robot factory cannot be destroyed and creates more and more robots to come after you. Evil Otto can be killed and then another comes after you going a little bit faster and then another and another until you can no longer kill any more evil ottos as they are moving at a very rapid speed. Game Play Shoot at as many robots as you can before they come after you. Watch out for Evil Otto who comes in from where you started on the screen. Be careful of robots shooting through the segmented walls as well as there are not as many places to hide as in Berzerk. In Frenzy, scores are usually higher since the game varies in difficulty. Berzerk becomes difficult very quickly, but Frenzy's challenges seem to come in random waves. <>Rarity (VAPS.org) Uncommon - There are 18 known instances of this game owned by a known collector. Of these, 11 of them are original dedicated machines, 2 of them are conversions in which game circuit boards have been placed in another game cabinet, and 5 of them are only circuit boards which a collector could put into a generic case if desired. Of the 4,246 video games tracked by the International Arcade Museum and the KLOV, this game ranks #66 in popularity based on ownership records. Trivia This was one of Stern's last games so its production run was small compared to the number of Berzerk machines made. Legacy 1980 Berzerk Berzerk, Stern Electronics, 1980 (Designed and programmed by Alan McNeil) 1982 Frenzy Frenzy (video game) From Wikipedia, the free encyclopedia. Link The game also served as an inspiration for later, more sophisticated robot-based games such as Shamus, Xybots, Robotron: 2084, as well as (less directly) Castle Wolfenstein and Doom.
Description Frenzy followed the basic paradigm set by Berzerk: you are in a maze full of hostile robots, who are shooting at you. Touching any other object — a bullet, a robot, — results in instant electrocution and death. In Frenzy, you make touch a wall without death, this is different than in berzerk in which you cannot touch anything without certain death. Also, if you are to close to a robot when you shoot it, its debree that closely surrounds it when it explodes will also kill you if you are to close to it. The goal of the game is to survive as long as possible and score points by killing robots and traveling from room to room. The game has no end other than the player losing all of his or her lives. You have a gun, so you can shoot back, and the robots are fortunately not that bright, and so can often be tricked in to shooting at each other. If you linger too long in a room, however, a bouncing smiley face, "Evil Otto", appears, and relentlessly chases you. Evil Otto will happily destroy any robots in his way, and can move through walls. It takes three bullets to destroy evil otto. He comes out bouncing and smiling while he approaches to kill you, then as you blast away at him his smile rubs off and he has a non expression face and then one more bullet to his body and a frown shows up on his face as he dies. "The humanoid must not escape." Frenzy, the 1982 sequel, was ordered to use up surplus circuit boards. It introduced walls that could be destroyed and rocket laser fire. You're not seeing double, as the game also permitted a pair of Evil Otto's on-screen simultaneously in later rounds. This time, Otto could be destroyed with three well-placed shots only to return again even faster. Less than 12,000 units were released before Stern closed their doors as a result of financial trouble. Differences from Berzerk In Berzerk, the walls are all solid. In Frenzy, some of the walls of the maze are composed of "dots" which can be shot. This opens up strategies such as blasting a hole in the side of a room to escape when in trouble. The "dotted" walls are not electrified, and so you can touch them without dying. None of the walls in Frenzy are electrified and you can get up against any won of them. However, the solid white walls will bounce your bullets right back at you if you shoot at them, so you must be careful not to get into a richochet of your bullets coming back at you. In Berzerk, Evil Otto was unkillable and unstoppable. In Frenzy, shooting him once changes him from a smiley face to a "neutral" face, and another shot converts him to a "frowny" face. Another shot kills him. However, each time you kill Evil Otto makes him a little bit faster the next time he appears. There are seemingly decorative elements in Frenzy that don't exist in the earlier game. In one room is a huge statue of Evil Otto, for example. Not all of these elements are merely decorative. For example, in the room with the power plant (see screenshot), shooting the power plant once will disable it, and all robots in the room will stop moving. They are completely frozen, so you can pick them off without them coming after you. Learn more about Berzerk Link Legacy Frenzy was a less popular game than Berzerk, possibly because it was even more difficult. Frenzy was ported to the Colecovision home video game console. Trivia Frenzy has 64,000 levels. If you manage to make it past all of them, the game crashes. It's unlikely that anyone has ever accomplished this without cheating. How To Master Frenzy Advanced Strategies Frenzy : In Frenzy you reappear on the next screen exactly at the opposite side of where you exit on the previous screen. It is important to always exit at the lower right side of the screen or at the very top left side of the screen so that in the next screen you will reappear at the bottom left of the screen. Why is this important? Because your gun shoots close to your shoulder level and to your right side, you don't want any enemies below you or to your left side. It is to hard to kill them. This way you won't have enemies sneaking up on from the wrong side that you won't be able to kill. Also, you can kill three evil otto's when you use this pattern, if your quick. When evil otto comes out you can blast him and your hit ratio is almost 100 percent with this pattern. Evil Otto always appears first from where your staring point in the beginning of the screen, and you want Evil Otto to be below you so you can blow him away with ease. It takes three shots to kill evil otto, but don't kill him off right away, because you cannot outrun his brother who comes out faster than you can outrun him. This brother of his can also be killed if you are on the top left of the screen shooting down at him. So get into position first and kill of the bad guys so the screen is empty except for you and evil Otto. Then with you within escape range of the next screen, blast downward until two or three evil ottos are killed, giving you some extra points. ------------- How do you stay alive in the first few seconds of the game, which are the hardest because so many bad guys are shooting at you at once? Now that you control where you will be appearing on each board you can now decide what direction you will be wanting to go in, and where to position yourself in the first part of the game. If you can find a white solid wall and get behind it or underneath it, you can avoid being shot. (Clear all enemies below you and wait for many of the enemies to shoot each other as they try to get to you. The wall serves as a case of hide and seek. The robots will shoot at themselves if you let them just by jogging back and forth behind a secure wall. When they shoot at the wall there own bullet will ricochet back at them because all white walls are ricochet walls. Frenzy has a high score of 999,998 before it turns over to zero again, so the highest score you will ever see on screen is 999,998. The game doesn't get a lot harder on the upper levels so if you are alert you could play the game forever, or until you have to sleep. I do need to mention that all of a sudden on the screens at 4.7-4.8 million, the game gets much harder and then cycles through to easier screens later on. The dotted walls are two points a piece giving you the number of eight at the end of your 999,998 score, which is a maximum score before turnover of the game. It is unfortunate that the score doesn't hold another digit because I believe people have gotten to the score which takes nine plus hours to achieve on a coin-operated stand-up game. ----------------------------------------------------------------------------------- Berzerk is the Original Intruder Alert Game Berzerk Manufacturer: Stern Year: 1980 Class: Wide Release Genre: Shooter, maze game genre Type: Videogame designed by Alan McNeil and Tony Martin of Stern Corp. in 1980. Upon release the game goes on to become the biggest arcade hit for Stern, selling upwards of 50,000 units Description Humanoid player runs through maze-like rooms, destroying robots while avoiding their fire. The indestructable Evil Otto is the game's timer, forcing the player to move on. One of the first talking games, remember "Get the Humanoid!"? Cabinet Information The upright cabinet features a patented "board drawer" that allows the boards to be serviced from the front of the machine. Both the upright and cocktail cabinets feature fantastic artwork on the back glass using Marvel comics-style graphics. The look of terror on the humanoid's face (lower left side of the back glass) can often resemble the person playing the game. Conversion Berzerk can be converted to Frenzy by replacing the ZPU-1000 with the ZPU-1001. Both games use the same power supply, video boards, sound boards, wiring harness, cabinet, and control panel. Game Play In each and every maze, the humanoid must destroy all robots using his laser gun without touching the deadly walls, colliding with a robot, or getting hit by any of the lasers fired by the robots. After the humanoid has destroyed all the robots, he must escape through one of open doorways before Evil Otto appears. If Evil Otto appears when there are still robots, he will bounce very slowly. But after all the robots are destroyed, Evil Otto will be bouncing even faster. The humanoid must escaped before Evil Otto gets him or he is done for because Evil Otto cannot be killed. Although the robots are supposed to be destroyed by the humanoid with his laser gun, the robots are not very smart and can also be destroyed whenever they run into each other, touch the deadly walls, get hit by their own lasers or get run over by Evil Otto. But no matter how they are destroyed, the player gets the credit and scores points. (Destroy the Humanoid) A bonus score is given if all the robots in the maze are destroyed. But if there any robots are left in the maze when the humanoid escapes through one of the open doorways, no bonus will be given. The game has a voice synthesizer that speaks for all the actions in the game. For example, it says "Chicken! Fight like a robot!" if the humanoid exits the maze before all robots are destroyed, "Intruder Alert! Intruder Alert!" whenever Evil Otto appears, and "The humanoid must not escape" when the humanoid exits the maze after all robots are destroyed. The game has 64,000 different mazes, each with a level of difficulty that constantly increases. Miscellaneous Play a JAVA emulated version of the game by visiting http://web.utanet.at/nkehrer/JBerzerk.html Rarity (VAPS.org) Berzerk Manual (1980) Common - There are 46 known instances of this game owned by a known collector. Of these, 39 of them are original dedicated machines, 2 of them are conversions in which game circuit boards have been plaed in another game cabinet, and 5 of them are only circuit boards which a collector could put into a generic case if desired. Of the 4,246 video games tracked by the International Arcade Museum and the KLOV, this game ranks #38 in popularity based on ownership records. Technical Berzerk was originally designed for the 6809E CPU, until it was discovered that the processor did not work properly. The board was then redone to run on a Z80. The speech was done using LPC coding, which cost $1,000 per word to compress at that time. The game also originally had a monochrome monitor, but when Defender was released in color, the company re-considered their display approach and re-designed the display using a color overlay board. Trivia Berzerk was Stern's first major video game success. It was made in both upright (approx. 37500) and cocktail (approx. 1200) models. It was also one of the first talking games -- remember "Get the Humanoid", "Chicken! Fight like a Robot", "Intruder Alert!", or "Coins Detected in pocket!"? Perhaps the greatest stroke of genius in the game is the robot intelligence. Plaudits to designer Alan McNeil. These robots make human mistakes. Robots will run into each other or the deadly walls, shoot each other or get squashed by Evil Otto and the player gets the points, no matter how the robots die. It is the mark of a pro who uses this to his advantage. Evil Otto can be considered one of the most intimidating video game villains of all time. He is, and even travels through walls, preventing a player from loafing in the room. He resembles a bouncing smiley face, and has been called a "Malicious basketball" by some. According to one of the designers, Tony Martin, Berzerk had a sales slowdown due to frequent breakdowns of it's original giant sized optical 8-way joystick. Approximately 4200 orders were canceled by distributors and operators whose machines were frequently down from the opto-stick. Stern issued free WICO leaf switch sticks to operators after they had so much trouble with the optical stick, but this still hurt sales. Berzerk - Stern Electronics Probably the most popular "talking" arcade game with 30 words programmed into imposing sentences (Flyer). However, it's claim to fame isn't as the first arcade with synthesized voices (That goes to Stratovox - Taito 1980.) Berzerk is the first is in a creator getting credit by having his name on the display marquee. (in this case, Alan McNeil,designer/creator). His signature is displayed on the printed artwork that covers the monitor glass. First Male Human Voice Synthesisers in a Video Games: Stratovox - Taito 1980 Stratovox, a type of Galaxian game in 1980, had four phrases. Cries of "Help me!" come when an alien grabs one of your men, who then congratulate you with a "Very good" if you mange to shoot his captor. Shouts of "Lucky!" accompany each colonist saved during the tally at the end of a screen, and a very Arnoldesque "We'll be back!" is said when an alien is destroyed. Berzerk shares a rather chilling distinction of being the first known game to be blamed for an actual player's death. In January 1981, Jeff Dailey, a 19-year old Berzerk player, died of a massive heart attack right after playing his favorite game. His score was 16,660 (a very respectable score but disturbing for obvious reasons). On an equally distressing note, in October 1982, 18-year old Peter Burkowski, a physically healthy person who was alcohol-free and drug-free, inscribed his initials in Berzerk's top ten list twice in a matter of only fifteen minutes. A few seconds after that, he collapsed and died of a heart attack as well. Berzerk's sequel Frenzy was produced in the form of a kit (less than 500 made) an upright (11,430), and cocktail (839). Frenzy featured walls that could be shot through, and Evil Otto could be had with three shots, but would return and travel even faster after he reappeared. The new and improved graphically enhanced game, Frenzy had improved its robots artificial intelligence as well, so the player had to really concentrate in order to overcome these humanoid killers. One fun concept within the Frenzy game was to shoot the nuclear reactor - then all the robots would go nuts and just walk into the walls and explode. There was another power generator that when shot would render the robots frozen, so you could pick them off easier, except they kept shooting at you, so you really had to be careful of being in their line of fire. Another unique screen is the reflective walls maze in which every bullet bounces off all of the walls. This is a white screen with pink robots, and very hard to clear. Evil Otto Was named after a guy by the name of Dave Otto, who worked for the company all of us worked for before joining Stern/URL. In some European countries you were able to find the game translated in its respective language. For example, in Spain the voice said "intruso alerta, intruso alerta", "el humanoide no debe escapar", etc. Fixes Stern released an 8-way joystick replacement kit since many of the original optical sticks failed on these machines. Berzerk Link Variation: Slow Bullets Platform: Arcade Rules: Rank % Score Points Player DateVerified 1 100.00 % 178,500 Ron K Bailey 08/30/1982 Referee 2 69.29 % 123,680 Donald Hayes 06/07/2003 Referee 3 66.86 % 119,340 joel D west 06/11/2004 Referee 4 55.13 % 98,410 Mark Robichek 01/10/1982 Referee 5 36.07 % 64,380 David Nelson 06/07/2003 Referee 6 33.48 % 59,770 Glenn Dickenson 04/05/1982 Referee 7 29.37 % 52,420 Ron Corcoran 05/13/2001 Referee 8 26.02 % 46,450 Walter A Day 12/26/1982 Referee 9 23.88 % 42,630 Bryan L Wagner 06/07/2003 Referee 10 21.18 % 37,800 Robert T Mruczek 11/18/2004 Referee Note: The world record on Berzerk Slow bullets has not been beaten and is still standing since the 8/30/1982 Ron K. Bailey event. In my opinion this high score is ripe for picking off as a score to beat. Link See the May 29th, 2005 Berzerk Chris Ayra Rankings for Fast Bullets Link --------------------------------------------------------------------------------- Paul Dean comes out of retirement to compete at Houston, Texas and makes a big splash with Frenzy World Record. In the News: Frenzy 4,874,931 Paul Dean, Riverside, CA To see how these scores compare to the "All-Time" rankings on Frenzy, go to Frenzy Ashman Leads with Two Records -- but Dean and Tharp Shine, Too! Link Frenzy, Jr. Pac-Man, Robotron and Tapper marks set at Totally Amused in Houston ------------------------------------------------------------------------------------ Abdner Ashman (Robotron) World Record High Score 945,550 Abdner Ashman (Junior Pacman) World Record High Score 2,238,990 12/4/2005 Abdner Ashman of Queens, NY has set new Robotron and Junior Pac-Man marks at Totally Amused in Houston, Texas during the "Legends of the Golden Age" superstar reunion. And, playing for 41 hours, Paul Dean of Riverside, California set a new Frenzy record. Plus, Kelly Tharp of Sellersburg, Indiana played 18 hours to grab the Tapper world title. Playing at 3:00 AM in the morning, after more than 200 attempts, Abdner achieved 945,550 points, history's highest Robotron score on the difficult 5-man setting. Earlier in the night, Abdner had set a new Junior Pac-Man record of 2,238,990 points. Abdner Ashman is now recognized as a rare "renaissance" player who has world-class skills on both strategy games and fast-reaction-time games. Accomplishments by Ashman, Dean and Tharp were among the highlight of a night of all-night gaming that saw dozens of players from around North America breaking long-standing records from the early 1980s. To see all the results, click on story link above. View more articles in Press Releases --------------------------------------------------------------------------------- Paul Dean and Kelly Tharp Hoist Marathons Ashman beats Jr. Pac-Man as marathons on Tapper and Frenzy Surge Forward 12/3/2005 At Totally Amused, in Humble, Texas, during the Legends of the Golden Age superstar reunion, Paul Dean of Riverside, California and Kelly Tharp of Louisville, Kentucky are forging ahead with marathon attempts at new world records. Paul Dean has passed the 2/3rds mark during his attempt to break the 22-year-old Frenzy world record: 4,804,540 points set by Mark Smith in 1983. Currently at 4 million points, Dean will be playing until Sunday morning to break the record. Dwayne Richard Organizer of Totally Amused Arcade Champions Reunion, Humble, TX December 2-4, 2005 Dwayne Richard, Classic Video Game Superstar/Twin Galaxies Referee Dwayne Richard of Grand Prairie, Alberta, Canada, a world record holder in his own right on dozens of classic arcade titles, watched Dean play throughout the night, performing the function of "official witness" to verify Dean's achievement for Twin Galaxies' Official Video Game & Pinball Book of World Records. Dwayne Richard: DKR, b 12-22-1968, Grande Prairie, Alberta, Canada Dean also is the world record holder on the arcade edition of Spy Hunter. Kelly Tharp has reached 6.1 million points on Tapper in an attempt to break Greg Erway's mark of 9.1 million points set in 2003. (2003) Greg Erway's - 16 Hour Marathon was just beat by Kelly Tharp on December 4, 2005 The two-year-old Jr. Pac-Man record fell tonight at the hands of Abdner Ashman, who scored 2,238,990 points, eclipsing his own world record of 1,550,000 points set in June of 2003. Greg Erway's 15-16 hour 'Tapper' marathon (Funspot 2003), William's 'Asteroids' is 27 hours, and a 10M 'Super Pacman' by Les Martin that was done, but which he is at some point going to retry. Abdner also logged a 12-15 hour 'Jr Pacman'. View more articles in Press
-------------------------------------------------------------------------------- Results from Houston Arcade Championships Link Walter Day Founder Posted: Fri Dec 02, 2005 2:31 pm Results from Houston Arcade Championships -------------------------------------------------------------------------------- Abdner Ashman just walked in and on his first quarter scored 649,000 on 5-man Robotron. Walter Day -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Fri Dec 02, 2005 4:18 pm Re: Results from Houston Arcade Championships -------------------------------------------------------------------------------- Walter Day wrote: Abdner Ashman just walked in and on his first quarter scored 649,000 on 5-man Robotron. [Cries] I'm seeing the scores rolling in... I have never been in such agonizing pain... Why oh why must I be broke! Keep the updates coming Walter Day, I'm sure by weekend's end anyone not there is going to wish they were! Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- Walter Day Founder Posted: Fri Dec 02, 2005 4:26 pm Dwayne Richard breaks interstellar ------------------------------------------------------------------------------- Phil Britt's 20-year-old score on Interstellar has been broken by Dwayne Richard. Also, Dwayne is performing the inaugural score on 5-man Blaster (Williams). Abdner is focusing on it, too. -------------------------------------------------------------------------------- Weehawk Posted: Fri Dec 02, 2005 5:13 pm Re: Dwayne Richard breaks interstellar -------------------------------------------------------------------------------- Walter Day wrote: Phil Britt's 20-year-old score on Interstellar has been broken by Dwayne Richard. Also, Dwayne is performing the inaugural score on 5-man Blaster (Williams). Abdner is focusing on it, too. Walter Day What? Results as they come in??????? Usually somebody just posts something like: "Hey everybody! Somebody did something incredible today, but I can't tell you about it yet!" And then we see the report about a week later. Thanks much, Walter Day. _________________ John Cunningham (JTC) Golden Era Game of the Week -------------------------------------------------------------------------------- Walter Day Founder Posted: Fri Dec 02, 2005 6:08 pm Frenzy marathon by paul dean -------------------------------------------------------------------------------- Paul Dean, playing marathon Frenzy, just passed the 145,000 point mark to take over 7th place on the "All-Time" list -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Fri Dec 02, 2005 6:16 pm Re: Dwayne Richard breaks interstellar -------------------------------------------------------------------------------- Weehawk wrote: What? Results as they come in??????? Well, there's no real Internet Access at FunSpot, for instance, so hence why the scores come later with a write-up. It looks like things got the royal treatment and access is a lot more readily available in Houston so voila. Up in Weirs Beach.. well it's a nice small area, so yeah. Mind you, I'm sure certain clerks at nearby Texaco locations around there want it like that [Martin will know what I'm talking about] Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- Weehawk Posted: Fri Dec 02, 2005 6:47 pm -------------------------------------------------------------------------------- Quote: Well, there's no real Internet Access at FunSpot, for instance, Then one wonders how the type of posts I was referring to are made. And, anywhere there is a phone line, there is internet access. I'll admit, looking at Verizon's coverage maps, the wireless options in New Hampshire may be scarce. "Move out of the sticks, gentlemen." _________________ John Cunningham (JTC) Golden Era Game of the Week -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Fri Dec 02, 2005 7:55 pm -------------------------------------------------------------------------------- [quote="Weehawk"]Quote: Then one wonders how the type of posts I was referring to are made. And, anywhere there is a phone line, there is internet access. I'll admit, looking at Verizon's coverage maps, the wireless options in New Hampshire may be scarce. Let's put it this way.... Verizon sucks [Insert extremely dirty, vile, rude and entirely accurate comment here]. It took me 28 times at one point for a single call to go through. Believe me, if it was better up there, I'd hijack an old school 56k from a friend and figure someway to get it running out there Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referees Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- The_Pro Location: Quebec, Canada Posted: Fri Dec 02, 2005 10:28 pm Re: Dwayne Richard breaks interstellar -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) wrote: Up in Weirs Beach.. well it's a nice small area, so yeah. Mind you, I'm sure certain clerks at nearby Texaco locations around there want it like that [Martin will know what I'm talking about] I'm sure they fear the powerball lotto machine they have on the counter there. This one time a new guy actually got the thing to work. I think they called him a witch and burned him shortly after. _________________ Martin Bedard -------------------------------------------------------------------------------- Walter Day Founder Posted: Fri Dec 02, 2005 11:06 pm Paul Dean on Frenzy -------------------------------------------------------------------------------- Paul Dean is nearing 800,000 points on Frenzy. Rivalries have broken out on lunar rescue and Turbo Sub. -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 12:34 am Frenzy -------------------------------------------------------------------------------- Paul Dean reached 1,000,000 points on Frenzy at 10:30 PM CST -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 5:22 pm Marathons in Texas -------------------------------------------------------------------------------- Frenzy - Walter Day personally witnessed Paul Dean pass the 3 million mark on Frenzy at 3:08 PM CST Tapper - Walter Day personally witnessed Kelly Tharp pass the 2 million mark on his Tapper marathon at 3:22 PM CST -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 6:42 pm Jr. Pac-Man -- Abdner Ashman -------------------------------------------------------------------------------- Walter Day personally witnessed Abdner Ashman pass the 1 million mark on Junior Pac-Man at 4: 40 PM CST. He is on his 2nd man. -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 8:24 pm Abdner breaks Jr. Pac-Man World Record -------------------------------------------------------------------------------- Walter Day personally witnessed Abdner Ashman pass 1,550,000 points on Jr. Pac-Man for a new world record. As of 6:24 PM CST, he was still on his third man. -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Sat Dec 03, 2005 8:32 pm Re: Abdner breaks Jr. Pac-Man World Record ------------------------------------------------------------------------------- Walter Day wrote: Walter Day personally witnessed Abdner Ashman pass 1,550,000 points on Jr. Pac-Man for a new world record. As of 6:24 PM CST, he was still on his third man. Sweet! I'm so glad Abdner is able to have nabbed this WR at last! Now I wonder... will we come back later and suddenly see "Abdner Ashman has reached the Jr. Pac-Man Kill screen..." Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 9:25 pm update -------------------------------------------------------------------------------- Abdner has reached 1.8 on Jr. Pac-Man Kelly has reached 4.0 on tapper Paul has reached 3.5 on Frenzy -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Sat Dec 03, 2005 10:55 pm -------------------------------------------------------------------------------- Abdner just finished off with a 2,238,990 on Jr. Pac-Man?! That's a good 2,198,990 points more then I'll ever manage to get ^^;; Congratulations Abdner on raising the bar to stupendous new heights! Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- Walter Day Founder Posted: Sat Dec 03, 2005 11:22 pm -------------------------------------------------------------------------------- I personally witnessed Kelly Tharp pass the 5 million mark on Tapper at 5:18 PM CST Paul Dean is at 3,744,000 on Frenzy. Walter day -------------------------------------------------------------------------------- Walter Day Founder Posted: Sun Dec 04, 2005 1:35 am -------------------------------------------------------------------------------- I personally witnessed Kelly Tharp pass 6 million points on Tapper at 11:25 PM CST I personally witnessed Paul Dean pass 4 million points on Frenzy at 11:30 PM CST. Walter Day -------------------------------------------------------------------------------- dwayne Referee-at-Large Posted: Sun Dec 04, 2005 6:14 am tapper new record -------------------------------------------------------------------------------- Kelly beat greg's score and quit due to fatigue 9,437,400 Frenzy is at 4 .7 he says it got harder Abner had two men at 915 going into the 35 brain wave and didn't make the million. damn close though. dwayne -------------------------------------------------------------------------------- dbh Location: Salem, NH Posted: Sun Dec 04, 2005 6:36 am -------------------------------------------------------------------------------- Quote: Abner had two men at 915 going into the 35 brain wave and didn't make the million. damn close though. All I can say is........ WOW!!!!!!!!!!!! -------------------------------------------------------------------------------- BBH Posted: Sun Dec 04, 2005 7:58 am -------------------------------------------------------------------------------- dbh wrote: Quote: Abner had two men at 915 going into the 35 brain wave and didn't make the million. damn close though. All I can say is........ WOW!!!!!!!!!!!! seconded -------------------------------------------------------------------------------- dwayne Referee-at-Large Posted: Sun Dec 04, 2005 8:13 am new wr -------------------------------------------------------------------------------- Paul Dean has broken the Frenzy record and still playing 4,823,000 and counting. He is out on men in storage and going to play it out. I hope for at least 5 million from him. dwayne -------------------------------------------------------------------------------- Greg S. Erway (awesome) TG Technical Advisor Location: Rochester, NY Posted: Sun Dec 04, 2005 8:57 am Re: tapper new record -------------------------------------------------------------------------------- dwayne wrote: Kelly beat Greg's score and quit due to fatigue 9,437,400 Congrats Kelly! Tapper, while there are a handful of us that can marathon, does not lend itself to long marathons like games such as Q*bert does. The body movement lends to a very sore back in a sort amount of time. Kelly's shoulder area (especially on the tap arm) will likely experience convulsions and a burning sensation for a few days. I'm glad that you were able to tape the performance and look forward to hearing your first 5-man score after review of the tape. I hear it was well over 1 million which is excellent. I know this was your first try at a 5-man score and you will likely raise that score greatly in the future. I welcome the competition. I only hope that both Mike Ward and Jack Gale get a chance to play TGTS someday so that we can all compete in that category . _________________ Gregory S. Erway Arcade: #1 Tapper TGTS 3,162,125 05Jun05 #2 Tapper TGMS 9,100,175 31May03 #1 Rootbeer Tapper TGMS 1,959,200 28Jul86 #1 Wild Western 826,900 07Jun04 #2 Pepper II 505,980 13Jun04 #3 M.A.C.H. 3 - Bomber 353,200 22Mar86 -------------------------------------------------------------------------------- Tapper Link Variation: Factory Settings Platform: Arcade Rules: Difficulty level is set to Factory Default (3) 3 men to start extra men at 20,000 and then every 60,000 points. Videotape required for verification from coin drop to final death. Rank Score Points Player Date Verified Verification 1 100.00 % 9,437,400 Kelly E Tharp 12/04/2005 Referee 2 96.43 % 9,100,175 Gregory S Erway 06/20/2003 Video 3 96.09 % 9,068,625 Michael Ward 06/11/2004 Referee 4 52.98 % 5,000,000 Jack Gale 06/11/2004 Referee -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Sun Dec 04, 2005 1:30 pm Re: tapper new record -------------------------------------------------------------------------------- dwayne wrote: Kelly beat greg's score and quit due to fatigue 9,437,400 O.O Woah... sooo close to 10 Million as well... but it looks like this will be the breaking point for everyone going for the record. Quote: Abner had two men at 915 going into the 35 brain wave and didn't make the million. damn close though. Wow! Considering I can't even come close to 100K with 5 lives, that's phenomenal!!! Congrats Kelly & Abdner on these scores! Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) Referee Location: Somewhere, over the Rainbow Posted: Sun Dec 04, 2005 1:32 pm Re: new wr -------------------------------------------------------------------------------- dwayne wrote: Paul Dean has broken the Frenzy record and still playing 4823000 and counting. He is out on men in storage and going to play it out. I hope for at least 5 million from him. ---- Wow.... and how many hours has the poor guy been playing for? This I just phenomenal... but what's going to happen if he gets another boost of adrenaline and keeps going till late in the evening? Is the place going to remain open until he either quits from fatigue or loses his last life? And wow.... just... wow.... really... REALLY WISH I WAS THERE!! Mr. Kelly R. Flewin: Winnipeg, Manitoba. _________________ Your Official Twin Galaxies NES Referee & One Of Your Official Twin Galaxies MAME Referee's Dark Adventure [1P] WR Holder - 101100 [11/15/2005] Foreign Legion [Points] WR Holder - 650 [11/17/2005] Time Pilot [TGTS] WR Holder - 1,092,800 [11/19/2005] -------------------------------------------------------------------------------- buck16 Location: Houston, Texas (TX) Posted: Sun Dec 04, 2005 3:04 pm The amazing part ... -------------------------------------------------------------------------------- The amazing part is how easy those guys make it look. Can you imagine though having to marathon Crazy Climber? My hands are killing me from a couple hours alone. Matt Last edited by buck16 on Sun Dec 04, 2005 3:40 pm; edited 1 time in total -------------------------------------------------------------------------------- Greg S. Erway (awesome) TG Technical Advisor Location: Rochester, NY Posted: Sun Dec 04, 2005 3:25 pm Re: tapper new record -------------------------------------------------------------------------------- Mr_Kelly_R_Flewin (Kelly R. Flewin: Winnipeg, Manitoba.) wrote: O.O Woah... sooo close to 10 Million as well... but it looks like this will be the breaking point for everyone going for the record. It really wasn't a "breaking point" for me. I stopped due to Gary Vincent and about two dozen gamers had stayed 2 hours past closing time to see me reach Mike's record score. After reaching that point I would have been abusing the situation. I very much wanted to goto 10 million but adding another hour and a half to a wait that was already two hours past closing (and remember I started an hour before opening) wasn't something I felt confortable in asking for. I have no doubts I could go for 24 hours on the game. I think I have an outside shot of making 50 hours. But if I were going to play in an Iron Man (going for 100 hours) I would much prefer to play Q*bert instead. Tapper just doesn't lend itself to large breaks. Even after 9 million points and 16 hours, if I didn't lose a single life I could have only a 40 minute break before the men ran out. So I didn't take any breaks except for one bathroom run that took me 1 minute 32 seconds (and the loss of 3 lives). The play of Tapper in a contest with a goal of 100 hours would be a waste of time in my opinion (unless your goal is just to play in it and not win). I am somewhat surprised Kelly didn't play to at least 10 million. But it was more than an hour off from when he stopped. Physically, this game can be fairly demanding over time. Both hands are needed and they are very repetitive motions. I suppose Kelly looked at it and felt after getting the record it just wasn't worth the extra hour. I would think Star Wars would be harder. But then again in SW you could play with one hand I suppose. _________________ Gregory S. Erway Arcade: 1 Tapper TGTS 3,162,125 05Jun05 2 Tapper TGMS 9,100,175 31May03 1 Rootbeer Tapper TGMS 1,959,200 28Jul86 1 Wild Western 826,900 07Jun04 2 Pepper II 505,980 13Jun04 3 M.A.C.H. 3 - Bomber 353,200 22Mar86 -------------------------------------------------------------------------------- dwayne Referee-at-Large Posted: Sun Dec 04, 2005 10:01 pm jr pacman kill screen attempt again -------------------------------------------------------------------------------- abner is at 1.8 million first man and going strong !!!!!!!!!!1 kill screen maybe baby!!!!!!!!! -------------------------------------------------------------------------------- Walter Day Founder Posted: Mon Dec 05, 2005 12:24 am -------------------------------------------------------------------------------- Abdner is playing again on Jr. pac-Man. As of 10:23 PM, he is at 2,508,000 on his third man. This is another new world record, eclipsing the score from last night. Walter ================================================================================ Houston game show and contest Link dwayne Referee-at-Large Posted: Sat Dec 03, 2005 2:24 am dk -------------------------------------------------------------------------------- there is supposed to be a dk cab dropped off tomorrow not sure what time though. -------------------------------------------------------------------------------- dwayne Referee-at-Large Posted: Sat Dec 03, 2005 9:19 am Frenzy -------------------------------------------------------------------------------- Paul Dean is over 2 million on Frenzy playing all night still going after 20 hours + around 120 men left. dwayne -------------------------------------------------------------------------------- artz Location: Spring, TX USA Posted: Sat Dec 03, 2005 11:21 am -------------------------------------------------------------------------------- That's incredible. I was under the impression he was shooting for a million, but he must have gotten his second wind. I'll be heading back up there in a few minutes. -------------------------------------------------------------------------------- Robotcity Location: So. Calif. Posted: Sat Dec 03, 2005 4:52 pm -------------------------------------------------------------------------------- Way to go Paul on your 2,000,000 plus Frenzy score. I did over 1,000,000 in 1984 but the arcade was closing up so I had to quit but I was already getting tired. Hope you have enough stamina to keep playing for arcade record of 5,400,000 which would take about over 50 hours. Phil Y. -------------------------------------------------------------------------------- artz Location: Spring, TX USA Posted: Sat Dec 03, 2005 6:15 pm -------------------------------------------------------------------------------- Hi Phil, I think the record is 4.8 million. Somebody wrote the top 10 lists of marathon scores and taped it to the machine. I believe there were 4 scores that were in the 4.7 and 4.8 million range, so it looks like they must have been competing together. I'll be heading back over there later this afternoon. If I can remember correctly, Paul wasn't able to play Spy Hunter at the time because the car wasn't showing up on the screen, the owner switched the board out and now its working. Hopefully after Frenzy, he'll take a shot at his own record on that one. Kelly Tharp is also a classic gamer from the 80's that showed up yesterday. I was able to witness him play some Q*bert yesterday. He was able to take the game up to level 9-4 pretty easily. He showed myself and Mark Alpiger the trick were you are able to have all the enemies disappear from the board by leaving your man on the bottom left corner. I left this morning as he was beginning his Tapper marathon record attempt. I know he was also going for the 5 man, but it seems like that may already be out of the window since Walter didn't mention it on his other post. I've also met Gary Hatt (80's player), Mike Klug (80's player, Pole Position), Troy Whelan (console player expert) and of course Dwayne. I'm sure these 4 will be putting up some more records the remainder of the event. I'm forgetting some people, but there are others that are capable of getting into the record books. Last edited by artz on Sat Dec 03, 2005 8:31 pm; edited 1 time in total -------------------------------------------------------------------------------- Robotcity Location: So. Calif. Posted: Sat Dec 03, 2005 6:47 pm -------------------------------------------------------------------------------- Thanks artz, You're right I checked the TG scores which is 4.8M That means Paul has to play over 48 hours to break record. Only a few can play that long. Maybe I could do 20 hours I am not sure. The different in Frenzy Marathon vs Q'bert Marathon is that if you take a break you lose the extra men in Frenzy very fast. Phil Y. -------------------------------------------------------------------------------- Greg S. Erway (awesome) TG Technical Advisor Location: Rochester, NY Posted: Sat Dec 03, 2005 8:02 pm -------------------------------------------------------------------------------- I just got off the phone with Walter Day and he updated me that the Frenzy game is now over 3.6 million. Also, Kelly is around 3.6 million on Tapper. His first 5 men scored over 1 million but they didn't know the exact amount until they review the tape later. There were also a whole bunch of other records he told me about (some of which were listed here and possibly another couple). _________________ Gregory S. Erway Arcade: 1 Tapper TGTS 3,162,125 05Jun05 2 Tapper TGMS 9,100,175 31May03 1 Rootbeer Tapper TGMS 1,959,200 28Jul86 1 Wild Western 826,900 07Jun04 2 Pepper II 505,980 13Jun04 3 M.A.C.H. 3 - Bomber 353,200 22Mar86 -------------------------------------------------------------------------------- Robert Mruczek (RMRUCZEK) Posted: Sun Dec 04, 2005 6:46 pm Amazing Stuff !! -------------------------------------------------------------------------------- Hello everyone: First of all, congratulations to all the stupendous scores achieved...this was a superb event that Dwayne put together, and I am happy that so many great players showed up to do it justice. Second, a question...after reading that Phil said "Frenzy" got harder at around 4.7-4.8 million or so, is that point-based or stage-based ? I was always wondering why the top TG scores were all clustered. Could either be players going at it until they just nudged out the top scorer, or something more. Wow, Abdner pulled off two massive score runs here. Hats off to him !! I'll bet his heart was racing on that "Robotron" game for sure. Wish I could have been there but my company would not allow it under the circumstances. Robert Mruczek -------------------------------------------------------------------------------- Robotcity Location: So. Calif. Posted: Sun Dec 04, 2005 8:30 pm -------------------------------------------------------------------------------- Hi Robert Mruczek, It was Dwayne that mentioned it got harder after 4.7M I played to a little over 1M in 1984 and did not notice any change in game play. Maybe something did change over 4.7M but this would be more of a technical issue. As Paul played over 4,800 screens {about 1,000 point per screen} this rules out a possible kill screen and does not have any split screen that Pac-Man has at the 256 screen I believe. But this is very interesting and I would like to know what happen also. Phil Y. -------------------------------------------------------------------------------- ================================================================================ Gratitude to Walter Day & co (Post spurred by Houston show) Link buck16 Location: Houston, Texas (TX) Posted: Mon Dec 05, 2005 12:40 am Post subject: Gratitude to Walter Day & co (Post spurred by Houston show) -------------------------------------------------------------------------------- I just wanted to say thanks to Walter Day and everybody else associated with TG. Without you guys, we wouldn't really have any organized sort of clue as to high scores on games. Without you guys, competitive gaming wouldn't really exist. I'm blown away that Walter Day makes it to all the shows and events he does. That's dedication. I don't know if he receives a fee or much financial incentive. Seems to me he's just really enthusiastic about gaming. So THANK YOU. Honestly, I can't imagine classic arcade games without you. This goes out, too, to all the gaming legends that made it out to the Houston show. I wish I'd watched Abdner play more than I did. I really would've liked to see him in action on Robotron. I don't know what I was thinking. Also impressed with Paul Dean (Frenzy) and Kelly Tharp (Tapper). Also, a big thanks to Dwayne for organizing the event. Matt -------------------------------------------------------------------------------- Troy_Whelan Referee Location: Virginia - USA Posted: Mon Dec 05, 2005 11:55 pm -------------------------------------------------------------------------------- I must say that I had a great time! Getting to meet many people and simply watching others play was really nice. I made quite a few friends there that I look forward to seeing again at other events. I am terrible with names, but I do recognize faces! I was there when Abdner Ashman hit on Pac-Man Jr. and again with Robotron...quite a rush! (Note to Abdner, I am the guy who validated your Robotron score!) Also, coming in each day and seeing Paul Dean still playing Frenzy and watching Kelly Tharp on Tapper made me want to get a beer! Special thanks to Walter Day, Callan Hendricks, and Dwayne Richard for organizing and hosting the event, and all of the Legends of The Golden Age for attending! Many people don't realize how much time and energy these guys put into events such as this, and to be honest neither did I until I was there to see it first hand. I got to meet some of the top arcade players, and even chat with Walter Day. Really a great bunch of guys. Also, the competitive atmosphere was strong but friendly. People would get a high score and then tell their competitors that it was now up to them! Anyone who could not make it should try to attend the next event that comes up because reading about it is exciting but it cannot compare with actually being there! Troy _________________ Twin Galaxies PS1 / PS2 Referee -------------------------------------------------------------------------------- Renegade Location: Chattanooga, TN Posted: Tue Dec 06, 2005 1:23 am -------------------------------------------------------------------------------- Troy Whelan wrote: Also, coming in each day and seeing Paul Dean still playing Frenzy and watching Kelly Tharp on Tapper made me want to get a beer! I bet they don't have beer at Funspot, do they? _________________ Nik Meeks Chattanooga, TN "There is a beast in man that should be exercised, not exorcised." - Anton Szandor LaVey "It's not a monster it's just a doggie!" -the mom in Cujo -------------------------------------------------------------------------------- P. D. Location: HOuston, Texas (TX) Posted: Tue May 20, 1927 1:00 am Post subject: History of Long Hours -------------------------------------------------------------------------------- A bit of history: Lindbergh Does It! To Paris in 33 1/2 Hours; Flies 1,000 Miles Through Snow and Sleet; Cheering French Carry Him Off Field. Link When Lindbergh was seen crossing the Irish coast, the world cheered and eagerly anticipated his arrival in Paris. A frenzied crowd of more than 100,000 people gathered at Le Bourget Field to greet him. When he landed, less than 34 hours after his departure from New York, Lindbergh became the first person to fly solo across the Atlantic Ocean. Certificate of Achievement 7:52 A.M., May 20, 1927 At 7:52 A.M., May 20, 1927 Charles Lindbergh gunned the engine of the "Spirit of St Louis" and aimed her down the dirt runway of Roosevelt Field, Long Island. Thirty-three and one half-hours and 3,500 miles later he landed in Paris, the first to fly the Atlantic alone. On the evening of May 21, he crossed the coast of France, followed the Seine River to Paris and touched down at Le Bourget Field at 10:22P.M. The waiting crowd of 100,000 rushed the plane. He became an instant hero, "the Lone Eagle." New York City gave him the largest ticker tape parade ever, the president awarded him the Distinguished Flying Cross. His feat electrified the nation and inspired enthusiastic interest in aviation. ============================================================================= (If something is worth doing, it is worth doing right!) Raymond Orteig Prize Raymond Orteig-$25,000 prize Link ============================================================================= Charles Lindbergh receiving the Orteig Prize from Raymond Orteig Chrarles Lindbergh Receives Orteig Prize ($25,000)

Raymond Orteig emigrated to New York from France in 1912. He worked as a bus boy and café manager and eventually acquired two New York Hotels which were popular with French airmen assigned to duty in the United States during the Great War In 1919 Raymond Orteig offered a prize of $25,000 for the first nonstop aircraft flight between New York and Paris. By the mid 1920’s, airplanes had finally developed enough to make such a flight possible. The first aviators to go for the prize paid with their lives. Others were still willing to take the chance and Roosevelt Field became their headquarters. Several famous aviators arrived at the field and the public followed their plans with intense interest. Then in May, 1927, a new plane quietly flew in from the west. An unknown, young, airmail pilot, Charles Lindbergh, had arrived. -------------------------------------------------------------------------------- buck16 Location: Houston, Texas (TX) Posted: Tue Dec 06, 2005 1:49 am Post subject: Surprised -------------------------------------------------------------------------------- I'm surprised more people haven't chimed in to add their two cents here. I really feel more and more people each day are losing sight of what arcades meant to everyone WAY back when. It's understandable. Times change. New technology and youth emerges. Target sells at $400 multi-piece-o-crap "arcade" game. Etc, etc. But THANK YOU for keeping it alive. All of you guys. For ALL these years. -------------------------------------------------------------------------------- LJM : Kelly Tharp Link Kelly Tharp playing his new Q*bert World Recorde Marathon at Challenge Arcade Q*BERT February 07, 2006, 08:45:21 PM » -------------------------------------------------------------------------------- I just wanted everyone to know that I will be going to Reading, Pennsylvania on February 20, 2006 to marathon Q*bert for 72 hours. And I wanted to tell Mark Alpiger (MDARULZ) to get out his checkbook because failure is not an option!! I will have the bounty at 67.5 hrs. Kelly Tharp, Sellersburg, Indiana Kelly Tharp Statistics: WR holder Tapper 9,437,400 Jungle Hunt 521,620,Mousetrap 18,000,000 Q*bert 12,800,000 burgertime 3,800,000 Battlezone 1.1 million robotron 2084 27,000,000 have finished: Crystal Castles,Galaga,Kick Man,Pac Man Paperboy,dragonslair1&2 Space ace,cliffhanger,and Marble Madness Kelly Tharp of Sellersburg, Indiana played 18 hours to grab the Tapper world title on December 4, 2005. marathon (9,437,400) Telly Tharp (Tapper) -------------------------------------------------------------------------------- Donald Hayes coming to CAG tourney Link February 04, 2006, 01:37:53 PM -------------------------------------------------------------------------------- Donald Hayes has booked his flight to PA, and will be attending all three days of the CAG tournament in March 2006! The 2006 Classic Arcade Gaming (dot com) Tournament. It will be held this year during St. Patrick's Day weekend (March 17 - 19) at Challenge Arcade, located near Reading, Pennsylvania. Link Contest on March 17th, 18th, and 19th at our Wyomissing, PA Berkshire Mall location. J. P. LeVan Owner, Challenge Arcades Challenge Arcade, Reading Pennsylvania -------------------------------------------------------------------------------- Houston, Texas Contest Results for Frenzy and all other games Link World records logged during this event: Blaster, Canyon Bomber, Cosmic Chasm, The Fast and The Furious, Frenzy, Interstellar, Jr. Pac-Man, Lunar Rescue, Robotron, Target: Terror Gold, Tapper and Turbo Sub. Abdner Ashman of Queens, NY, was one of the featured stars at this show as he knocked down two major records: reaching 2,238,990 points on Junior Pac-Man and 945,550 on 5-Man Robotron. To see all high scores of Houston Contest Link World Record Marathons which are still standing World Records: Paul Dean's arcade Frenzy game took 41 hours to score 4,874,931 on Saturday thru Sunday December 4, 2005 in Houston, Texas at the Classics Superstar Reunion Players Championships. Paul Dean's arcade Spy Hunter game took 11.5 + hours to score 9,512,590 on June 28, 1985 at the Third Annual Masters Tournament in Upland, Ca. Classic Video Game Marathons are getting some popularity after all of these years Marathons In the early 1980's Marathon's were happening literally every day. It was a way to differentiate yourself from the pack, as being the best one in the neighborhood arcade, and then you would progress to the city, state and eventually the world level champion. This would take years of practice so many people were competing on these games. The scores got higher and higher until they became so high that some people believed that these scores were unbeatable or made up scores. That is not necessarily true. There are some people, the elite few who can beat any high score at their pleasure is they so choose. These are the superstars of the 1980's who still compete from time to time at the major tournaments like at Funspot, in New Hampshire and Ground Kontrol in Oregon. Now we have Totally Amused arcade in Humble, Texas with nothing but wall to wall classic coin-op video games just like in the 1980's. Once a year these superstars gather and break a whole bunch of scores from the 1980's, why? just because they can, and they enjoy the comradely of seeing their Classic era friends doing what they do best, which is beating high scores at A Marathon level. So everyone can decide if they to want to be a top gun, by showing up and giving it their all and breaking a 20+ year high score and getting what ever allocates there are to receive. Unfortunately there is no money in it. We don't get 100,000 dollars from a sponsor, but the friendships found and the nod of Walter Day seems to be enough. Of course we are getting older so there will be less and less players going after those several decade old high scores, as we are the last dinosaurs of a forgotten era, the arcade age. Thanks for enjoying the marathon level performances of us few. Take care, Paul Dean Other First Place World Record Marathon Results and hours played results over the years: Tim McVey's arcade Nibbler game took 44 hours and 45 minutes to score 1,000,042,270 on January 15, 1984. Oskaloosa, IA Marathon On January 2, 1984, Brooklyn's Robert Mruczek survived Star Wars for 49-1/2 hours for a new world record. Link In 1984, Brooklyn's Robert Mruczek survived Star Wars for 49-1/2 hours Star Wars, Arcade, Marathon Rank 1 Score 300,007,894 Score Type Points Player Robert Mruczek Brooklyn, NY United States Date Achieved Sunday, January 22, 1984 Link Iron Man Contest Iron Man Contest was conducted on July 5-8, 1985 in Victoria, BC, Canada at Johnny Z's, Johnny Zee's Family Fun Center in Victoria, B.C., Canada: Conducted by Walter Day of Twin Galaxies. Second Iron Man Marathon Proposed? The 1st Twin Galaxies Iron Man Contest was conducted on July 5-8, 1985 in Victoria, BC, Canada. Link In 1985 the eight contestants were: Mark Bersabe, Asteroids High Score: 18,552,590, defeated Mike Ward, Satans Hollow, High Score: 18,098,450, 1985 Masters, 25,326,225 1/1/1984 Billy Mitchell, Centipede High Score: 10,774,191 defeated Mysterious japanese man, Ms. Pac-Man (not found) Darren Harris, Star Trek High Score: 123,467,525, undefeated Jeff Peters, Q*Bert High Score: 19,498,150 Defeated (James) Jim Vollandt, Joust High Score: 107,216,700, undefeated Tom Asaki, Nibbler Vollandt lasted the longest with 67-1/4 hours. Vollandt’s accumulation of 210 men on Joust was wiped out. He quit at 6:00 a.m., with only six men left. Vollandt’s record of sixty-seven-and-a-quarter hours won him an entry in the U.S. edition of the Guinness Book of World Records. As in the first IM Contest, the winner of the 2nd event will collect (or split, if others go 100, too) $10,000 if he can last 100 hours on one game/one quarter. Any players interested in competing?? Contact Me, Walter Day James Vollandt, (Joust) Iron Man 1985 Canada Winner 67 1/2 Hours The most unique marathon conducted during the golden age of gaming, was the 1st Annual Twin Galaxies Iron Man Contest, which offered eight competitors a chance at winning $10,000 in cash if they could keep their game going on one quarter for 100 hours. James Vollandt of California, playing on Joust, lasted the longest with 67-1/4 hours. Joust Manufacturer: Williams Year: 1982 1985 Joust Marathon - Joust James Vollandt of California, playing on Joust, lasted the longest with 67-1/4 hours. at the 1st Annual Twin Galaxies Iron Man Contest on 7/8/1985. Link Joust, Arcade, Points [Marathon/Single Player] Rank 1 Score 107,216,700 Score Type Points Player James Vollandt Link Brea, CA United States Date Achieved Monday, July 08, 1985 Birth: 08/20/66 The 1st Twin Galaxies Iron Man Contest was conducted on July 5-8, 1985 in Victoria, BC, Canada. Second Iron Man Contest to be Arranged: (T.G. Thread Link to Second Iron Man Contest Possible Marathon Scores May 06, 2003 ) Asteroids Manufacturer: Atari Year: 1979 There have been a number of games that have gone longer (like the Asteroids world record by Scott Safran and a few marathons on games like Defender, Stargate, Robotron, and Q*bert), Starwars and Battlezone, by David Palmer, but none have had video (like Brandon Erickson's) or official witnesses (like Walter Day at the Iron Man event) as proof. The first Ironman Contest - Marathon in July 1985 (Canada) - Below: Johnny Z's Arcade in Johnny Zee's Family Fun Ctr. Victoria, BC Canada. The eight contestants were: Mark Bersabe, Asteroids, World Rank 9, Score 18,552,590, Milpitas, CA, USA Date Achieved Monday, July 08, 1985 ----- Mike Ward, Satans Hollow, World Rank 2, Score 25,326,225, Madison, WI, USA Date Achieved Wednesday, February 01, 1984 ----- Billy Mitchell, Centipede, Unofficial Score 25,000,001. Link Mysterious japanese man, Ms. Pac-Man Darren Harris, ?? Jeff Peters, Q*Bert - 19,498,150 Second place 50 hours YME, b 05-17-1966, Etiwanda, CA Jim Vollandt, Joust - Winner 67-1/4 hours James Vollandt Tom Aaski, Nibbler Tom Aaski was part of the news: Ms. Pac-Man duel between Chris O'Brien and the famous Bozeman Think Tank: consisting of Tom Aaski, Don Williams and Spencer Oueren -- all reigning champions, the event became a five-page feature in Computer Games Magazine James Vollandt lasted the longest with 67-1/4 hours to win the Iron man contest but did not win $10,000 because he did not lost 100 hours. 1981 Asteroids Marathon - According to Donald A. Thomas, Jr. of www.icwhen.com SEPTEMBER (1981) Lonnie J. Cancienne: Asteroids: On Saturday, September 5, 1871m Mr. Lonnie J. Cancienne, 19, scores 30,000,000 points on ASTEROIDS by Atari Inc. after playing the game for 52 hours and one minute at Mr. Ice Cream Parlor in Westwego, Louisiana Dennis Hernandez: Asteroids (1981) From Friday, October 23, 1981 through Sunday, October 25, 1981, Mr. Dennis Hernandez scores 30,100,000 points on ASTEROIDS by Atari Inc. after playing the game for fifty hours and twelve minutes at Space Odyssey in Geneva, New York. Link 1981 Asteroids Deluxe Marathon: On Tuesday, December 29, Mr. Kevin Gentry scores 2,117,570 points on ASTEROIDS DELUXE by Atari Inc. after playing the game for five hours and 25 minutes at the Court Jester arcade in Lake Charles, Louisiana. 1982 Asteroids Marathon Scott Safran, the recognized world record holder, set his mark of more than 40 million points more than 20 years ago. Twin Galaxies estimates that Scott's game lasted approximately 72-80 hours in duration In 1982, a 15-year-old named Scott Safran spent 60 hours in front of an Asteroids machine in Newton, Penn., achieving that game's all-time top score of 41.3 million points. Link Missile Command, Arcade, Marathon Link Rank 1 Score 80,364,995 Score Type Points Player Victor Ali San Francisco, CA United States Date Achieved Thursday, December 23, 1982 On Thursday, December 23,1982, age 19, Mr. Victor Ali scores 80,364,995 points on MISSILE COMMAND by Atari Inc. after playing the game for 48 hours at Cinedome 7 Theater in Fremont, California. Link Missile Command: December 23, 1982 Twin Galaxies proclaims Victor Ali the Missile Command world champion with 80,364,995 points scored on the arcade edition, at the Cinedome 7 in San Francisco, CA. He beat the former world record of 72,547,630 points achieved on November 10, 1982 by Kevin Baughan at the Video City Arcade in Dayton, OH Link Nibbler: January 15, 1984 January 15, 1984 Tim McVey of Ottumwa, Iowa is the first video game player in history to score over 1 billion points on a video game. His 44-1/2 hour Nibbler marathon at the old Twin Galaxies arcade won him a free Nibbler game from Rock-Ola, the game's manufacturer, as well as feature news articles around the world. Past Marathon Records that missed becoming First Place world Records: Nibbler Manufacturer: Rock-Ola Year: 1983 2005 Nibbler 2nd Place Marathon Record 4/31/05 Dwayne Richard, Nibbler, Marathon, 41 Hour Game Nibbler, Arcade, Factory Settings Rank 2 Score 883,402,770 Score Type Points Player Dwayne Richard Grande Prairie, AB Canada Date Achieved Tuesday, May 31, 2005 ------------------------------------------------------------------------------------ A list of Marathon Scores from the beginnings of the Twin Galaxies Data Base: Some of the most popular (Classic Icon) titles that were Marathoned are below: ------------------------------------------------------------------------------------ - Asteroids – 41,336,440 – Scott Safran, Pennsylvania, USA - Robotron – 348,691,680 – Brian King, Colarado, USA - Tempest – 1,728,329 – Hector Vazquez, USA - Joust – 107,216,700 – James Vollandt, California, USA - Galaxian – 389,770 – Now Second Place - Perry Rodgers, California, USA : - Galaxian - 399,290 - Gary Whelan, Dukinfield, ENGLAND, United Kingdom - Space Invaders – 48,480 – Perry Rodgers, California, USA - Space Invaders – Donald Hayes, Windham, NH, United States - Star Wars – 300,007,894 – Robert Mruzcek, New York, USA Jan 20, 1984 at 11:00am thru Jan 22, 1984 at 12:30pm at the Fascination Arcade in NYC, NY on 49th street - Defender – 76,377,300 – Now Second Place: Bert Jennings, North Carolina, USA - Defender - 79,976,975 - First Place: Chris Hoffman - USA Ned Troide - Defender Ned Troide: He is best known for having played DEFENDER for 62 1/2 which got him invited to be in the 1983 LIFE Magazine. Ned Troide of Palm Harbor, FL, World Record holder on Defender from the Goldern Era of Video Games. Ned Troide Link World Ranking #5 Score 72,999,975 Player Ned Troide Clearwater, Florida October 15, 1982 Rick Smith, Defender High Score Player from the golden era - 4/4/1982. played Defender in Mission Viejo, CA., from 9:00 A.M. Saturday to 11:00 P.M. Sunday, 38 hours, to set the record. He is now #12 Worldwide and his score is 41% of the now leading high score of Chris Hoffman's score of 79,976,975. Link Historical Note: Rick Smith held the world record from April 4, 1982 until May 22,1982, when Kevin Johnson beat his score with a then-record 33,223,500 points. Johnson, in turn, held the title for exactly 30 days, losing to Stan Brendan of Tucson, who reached 34,223,175 points. Since then, the title has changed hands ten times and now stands at more than 79 million points. High Scores Robotron - Leo Daniels, score is now #8 World Record from 9/1/1982: Link Leo P Daniels Wilmington, NC United States Score 169,595,225 Wednesday, September 01, 1982 Stargate Rank 1 Score 71,473,400 Date: 4/8/83 Score Type Points Player Roger Mangum Durham, NC United States How long did Roger Mangum play if it took Ben Gold 36 hours to get 56% of his score. 72 hours is 112% - 8.64 is 12% of 72. Subtract 8.64 from 72 for a total of 63.36 hours of play, if Roger Mangum used the same basic strategies and screen clearing times as Ben Gold. Ben Gold's September 26,1982 score is in Sixth Place Worldwide for Stargate: Link Ben Gold, The 1983 Player of the year played Star Gate which is the sequel to Defender: Star gate – 40,001,150 points in 35 hours, 50 minutes Link - Spy Hunter - 9,512,590 - Paul Dean, Riverside, CA - 6/28/1985 Huish Arcade, Upland, CA., Third Annual Masters Tournament: 11+ Hours. - Frenzy - Sequal to Berzerk - 4,874,931 - Paul Dean, Riverside, CA 12/04/2005 Totally Amused, Humble, Tx., Reunion of the Superstars 41+ Hours. Frenzy: Started 1:00pm 12/02/05 - Finished: 6:15am 12/04/05 - Totally Amused Reunion List of Marathonable Titles that are getting some attention recently: Star Wars, Defender, Frenzy, Galaga, Gyruss, Joust, Joust 2, Kick Man, Millipede, Mouse Trap, Nibbler, Q*bert, Robotron, Root Beer Tapper, Star Trek, Stargate, Tapper, and Timber. See Mark Alpiger Marathon Bounties on the above titles: Link Mark Alpiger will pay $300.00 for the first person to beat the iron man contest record of playing for 67 1/2 hours on one game, of one of the above titles of your choosing. This Joust Marathon was done by Jim Vollandt playing Joust without any teridackle hunting. He missed the grand prize of $10,000.00 for a 100 hour game. James Vollandt, California, USA "Ironman Competition", James Vollandt spent approx 67 1/2 hours playing this one at marathon settings, without pteradactyl hunting. To date the longest verified duration at the same game in an official tournament. Asteroids was a bit longer but nobody at Twin Galaxies was there as the official referee and judge, and there was no video, however Scott Safran from Pennsylvania, USA got full credit for playing Asteroids for around 80 hours. This is the longest time anybody stayed up playing a coin-op video game. ------------------------------------------------------------------------------------ 3/28/2004 at 7:31 PM Portland Man Plays Asteroids for 27 hours - William Carlton 27 hours, 19 minutes and 26 seconds Link William Carlton - Asteroids Marathon - 27 Hours It’s been nearly 20 years since a video gamer has played an arcade game for more than a day on a single quarter. 2004 Asteroids 5th place Marathon Record March 31, 2004 3/31/04 William Carlton (aka Bill Carton) of Portland, Oregon had his sights set on the Asteroids world record. Link 27 hours 12,756,000 27 hours, 19 minutes and 26 seconds in duration. link William Carlton of Portland qualified for a spot in the top five world record scores for Asteroids. Link Asteroids "No one has performed a major marathon in nearly 20 years," reveals Walter Day, editor of the record book. "Though the marathon was the centerpiece of competetive playing in the early 80s, no one has aspired in two decades to tackle any of the legendary marathon records of the past - and Asteroids is the most highly-regarded marathon title of all. In fact, the long-standing world record has stood nearly 22 years and is recognized as the longest standing world record in the record book." William Carlton writes, "I was doing the marathon attempt I figured to beat Scott's Safran's score I would need about 83 to 88 hours." -------------------------------------------------------------------------------------- Tuesday, Sept. 28, 1983, Dale Rees, High Score on Defender, 40-Hour Defenderthon 42,335,225 Link -------------------------------------------------------------------------------------- 1982 Defender National Championship (Marathon) April 2-4, 1982, simultaneously in 23 different cities around North America Winner: Rick Smith of Mission Viejo, California won the National Championship that weekend with 33,013,200 million points, he held the title for barely 1 month before Marvin Norton of Thatcher, AZ snatched Smith’s crown away with a 49 million-point marathon. -------------------------------------------------------------------------------------- September 7, 2004 Brandon Erickson, Yale graduate, rests after Ground Kontrol, Portland Oregon Star Wars Marathon - 54 hours Link

Brandon Erickson, Marathon 54 hours straight Link Star Wars Manufacturer: Atari Year: 1983 Star Wars, Arcade, Marathon Rank 9 Score 50,105,103 Score Type Points Player Brandon Erickson Ground Kontrol Arcade Anthony Ramos, Ground Kontrol proprietor Ground Kontrol 511 NW Couch St. Portland, OR 97209. phone: (503) 796-9364 email: kontact@groundkontrol.com. 511 NW Couch Street Portland, OR USA Date Achieved Tuesday, September 07, 2004 New Record on Stars Wars Link The gameplay is absolutely relentless," he said. "If I had left the controls for even 30 seconds, it would have been over. It's the most mentally and physically exhausting thing I've ever done." After many hours of playing, however, the machine's controls started malfunctioning. -------------------------- 25 year old Brandon Erickson of Portland, Oregon will attempt what few have achieved - a non-stop marathon play of the original Star Wars Arcade video game. From noon May 16th to the midnight screening of Episode III on May 18th, he hopes to break a 22 year old record standing since Return of the Jedi in 1983. Let the force be with you, Brandon. Link After over 54 hours of continuous gameplay, Brandon was overcome by a combination of fatigue and especially difficult gameplay and was forced to end his game just 18 million points shy of the 300 million point record and settle for second place... an amazing accomplishment in itself. Link Blood test required for Brandon Erickson after high score as this is a sport that is taken very seriously. Link he had been playing continuously for over 54 hours and 10 minutes, the longest non-stop arcade marathon since Brooklyn's Robert Mruczek played the same title for 49-1/2 hours in 1984. Link -------------------------- The previous Star Wars marathon arcade record was also for Star Wars Arcade. In 1984, Brooklyn's Robert Mruczek survived for 49-1/2 hours for a score of 300,007,894. --------------------------------------------------------------------------------------- 1987 Sui Ming Louie scored 64,071,484 on Star Wars in the 1987 VGMT (Marathon Score) 1986 David Palmer Star Wars 31,660,614 points (Marathon Score) DEP, b 05-01-1958, Auburn, CA From David Palmer to Robert Mruczek & Walter Day, Here are some comments and explanations I have for my individual scores. 1986 STAR WARS - David Palmer I am submitting the verification form for my longest marathon game, 155,010,148 (I simply quit at that point). At the time I played this game, this was the highest score on record, however it was subsequently eclipsed by Robert Mruczek's feat of endurance! As with a lot of my scores, the documentation I originally sent in was either lost or was sent to Steve Harris, never to be seen again. Link Battlezone Manufacturer: Atari Year: 1980 1986 BATTLEZONE - David Palmer I am submitting the documentation for my longest Battlezone game, 23 million even in 23 hours. The score I got in the tournament of 10 million is currently the only one of mine that you list on the scoreboard. Twenty years ago I set out to beat the 21 million which is still the high score in the TG scoreboard, although I believe I had grounds to challenge its legitimacy. I called the player and spoke with him, and he didn't know details about the game that are seen an a high level, such as it turning over at 10 million and awarding two more bonus tanks shortly thereafter. But since I knew I could beat 21 million, I just set out to do it that way and then there wouldn't be any question about it! Unfortunately, it is taking 20 years to get that recognition..... Jeff Peters - 1986 (US National Video Game Team Member) (Marathon Expert Iron man Player, Qb